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Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.) Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Abilities, attacks, weakness & resistance
Other cards from Foundations Jumpstart
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Abandon Reason (J25-513) is an instant from the Foundations Jumpstart set that grants up to two target creatures +1/+0 and first strike until end of turn. It has Madness for {1}{R}, letting you cast it for a cheaper cost if you discard it. The card functions as a red combat trick and can be cast on opponents' turns or in response to blocks, enabling surprise damage or combat tricks.
Catalog pricing data as of 2 May 2026, 08:52