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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control this Saga. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
Abilities, attacks, weakness & resistance
Other cards from Fallout
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Vault 87: Forced Evolution (PIP-650 foil) is an Enchantment — Saga from the Fallout set that enters with chapter abilities resolving after your draw step. Its chapters sequentially gain control of a non‑Mutant creature, place a +1/+1 counter and make a creature a Mutant, and then let you draw cards equal to the greatest power among Mutants you control. The card supports Mutant-focused decks by converting creatures into Mutants and rewarding you with card draw based on the largest Mutant you control.
Catalog pricing data as of 21 Apr 2026, 14:16