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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control this Saga. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
Abilities, attacks, weakness & resistance
Other cards from Fallout
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Vault 87: Forced Evolution (PIP-122) is an Enchantment — Saga from the Fallout set. Its chapter abilities sequentially steal a non-Mutant creature, put a +1/+1 counter on a creature and make it a Mutant, and then draw cards equal to the greatest power among Mutants you control. The card supports creature conversion into Mutants and card advantage, enabling tempo swings and synergy with Mutant-focused strategies.
Catalog pricing data as of 21 Apr 2026, 06:43