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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Abilities, attacks, weakness & resistance
Other cards from Fallout
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Vault 12: The Necropolis (PIP-579 foil) is an enchantment — Saga from the Fallout set that uses rad counters as a persistent player-based resource. Its chapters give each player three rad counters, create X 2/2 black Zombie Mutant tokens where X equals total rad counters among players, and then puts two +1/+1 counters on each Zombie or Mutant you control. The card interacts with a new rad-counter mechanic that mills and drains life from players at the start of their precombat main phase, creating ongoing strategic and multiplayer implications.
Catalog pricing data as of 27 Apr 2026, 17:19