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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Abilities, attacks, weakness & resistance
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Vault 12: The Necropolis (PIP-51 foil) is a black Enchantment — Saga from the Fallout expansion. Its chapters give each player rad counters, create X 2/2 black Zombie Mutant tokens where X equals total rad counters among players, and then put two +1/+1 counters on each Zombie or Mutant you control. The card’s rad counters cause a recurring milling-and-life-loss triggered effect tied to the new rad counter mechanic and can interact with token and +1/+1 counter strategies.
Catalog pricing data as of 5 May 2026, 00:32