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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Abilities, attacks, weakness & resistance
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Vault 12: The Necropolis (PIP-51) is an Enchantment — Saga from the Fallout set that introduces a new rad counter mechanic. Its chapters give each player three rad counters, create X 2/2 black Zombie Mutant tokens where X equals total rad counters among players, and then puts two +1/+1 counters on each creature you control that’s a Zombie or Mutant. The card supports graveyard/mill synergies and benefits Zombie/Mutant tribal strategies while also introducing an ongoing player-based counter interaction that triggers milling and life loss for players with rad counters.
Catalog pricing data as of 21 Apr 2026, 21:43