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When this Equipment enters, you get {E}{E} (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip {3}
Abilities, attacks, weakness & resistance
Other cards from Fallout
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T-45 Power Armor (PIP-145) is an Artifact — Equipment from the Fallout set. When it enters, its controller gains two energy counters and it gives the equipped creature +3/+3 while preventing it from untapping during its controller's untap step. On each upkeep you may spend one energy to untap the equipped creature and grant it either menace, trample, or lifelink, and it has Equip {3} to attach to creatures.
Catalog pricing data as of 27 Apr 2026, 15:23