
Description, catalog fields, rules text, and how it plays—in one place.
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Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Abilities, attacks, weakness & resistance
Other cards from Fallout
Single Combat (PIP-172) is a white sorcery from the Fallout set that forces each player to choose one creature or planeswalker they control and sacrifice the rest. When it resolves, unchosen creatures and planeswalkers are simultaneously sacrificed and players are barred from casting creature or planeswalker spells until the end of your next turn. The card functions as a board-reset and tempo tool by narrowing opponents' options while imposing a short-term casting lock on those permanent types.
Catalog pricing data as of 3 May 2026, 04:58
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