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Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, target player gets four rad counters. This creature can't be blocked as long as defending player has a rad counter.
Abilities, attacks, weakness & resistance
Other cards from Fallout
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Nightkin Ambusher (PIP-112) is a creature card from the Fallout set; it’s a Mutant Warrior with mana cost {2}{U}{B} and a 4/4 body. It has Ward {2} and an enter-the-battlefield ability that gives a target player four rad counters, and it can't be blocked while the defending player has any rad counters. Its rad-counter interaction creates a recurring mill and life-loss downside for affected players, which can shape both aggressive and disruption roles in a deck.
Catalog pricing data as of 18 Apr 2026, 05:12