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Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If it's a Spacecraft, put ten charge counters on it. If you do, remove ten charge counters from it at the beginning of the next end step.
Abilities, attacks, weakness & resistance
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Systems Override (EOE-161) is a red sorcery uncommon. It temporarily takes control of an artifact or creature, untaps it and grants it haste until end of turn and has a special clause that can place ten charge counters on a Spacecraft and remove them at the next end step. It serves both offensive and tactical roles by enabling immediate use of a turned permanent for attacks or combo interactions.
Catalog pricing data as of 12 Apr 2026, 17:36