
Duskmourn: House of Horror · #111
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Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
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Nowhere to Run (DSK 111, uncommon) is a black enchantment with Flash from Duskmourn: House of Horror. When it enters, it gives target opponent creature -3/-3 until end of turn and makes opponents' creatures targetable as though they lacked hexproof while preventing their ward abilities from triggering. Its Flash lets you deploy it responsively to enable removal or interaction on otherwise protected creatures.
Catalog pricing data as of 4 May 2026, 22:24