
Description, catalog fields, rules text, and how it plays—in one place.
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As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Abilities, attacks, weakness & resistance
Other cards from Duskmourn: House of Horror
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Grab the Prize (DSK-138) is a red common sorcery. It requires discarding a card as an additional cost, then lets you draw two cards and deals 2 damage to each opponent if the discarded card wasn't a land. It functions as both a card-advantage tool and a small mass-damage option that fits aggressive or burn-leaning red strategies.
Catalog pricing data as of 14 Apr 2026, 21:18