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Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Abilities, attacks, weakness & resistance
Other cards from Dragons of Tarkir
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Lose Calm (DTK-147) is a red sorcery from the Dragons of Tarkir set. It gains control of target creature until end of turn, untaps it, and gives it haste and menace until end of turn. This effect can be used offensively to attack with an opponent’s creature or defensively to retake and use a creature immediately.
Catalog pricing data as of 25 Apr 2026, 18:37