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Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Abilities, attacks, weakness & resistance
Other cards from Dragons of Tarkir
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Lose Calm (DTK 147, foil) is a red sorcery from the Dragons of Tarkir set. It gains control of target creature until end of turn, untaps it, and gives it haste and menace for that duration. This card can target any creature and does not move attached Auras or Equipment with it, per its rulings.
Catalog pricing data as of 4 May 2026, 22:54