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Catch // Release (DGM 125) is a split sorcery from Dragon’s Maze that can be cast as either Catch, Release, or both with Fuse. Catch temporarily gains control of and untaps a target permanent and gives it haste, while Release forces each player to sacrifice an artifact, creature, enchantment, land, and planeswalker of their choice. Casting both halves as a fused spell applies Catch’s effects first then Release’s sacrifices, creating interaction where you can seize a permanent and then potentially sacrifice it as part of the Release resolution.
Catalog pricing data as of 29 Apr 2026, 03:57