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Catch // Release (DGM 125) is a rare split sorcery with Fuse from the Dragon’s Maze set. The Catch half gains control of a target permanent until end of turn, untaps it, and gives it haste, while the Release half makes each player sacrifice an artifact, creature, enchantment, land, and planeswalker of their choice. Fusing both halves resolves Catch first then Release, allowing interactions such as sacrificing a permanent you briefly gained control of.
Catalog pricing data as of 20 Apr 2026, 07:22