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Armed // Dangerous (DGM-122) is a split sorcery from Dragon's Maze that features the Fuse mechanic. Armed gives target creature +1/+1 and double strike until end of turn, while Dangerous forces all creatures able to block a chosen creature to do so this turn. If cast fused both halves resolve left to right and create a multicolored spell when both costs are paid.
Catalog pricing data as of 13 Apr 2026, 04:02