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Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Abilities, attacks, weakness & resistance
Other cards from Double Masters
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Council's Judgment (2XM-11 foil) is a white sorcery from Double Masters. Its Will of the council makes each player vote for a nonland permanent you don't control and exiles the permanent or permanents with the most votes. Because votes are cast in turn order and the chosen permanents aren't targeted, it can bypass protection and is especially relevant in multiplayer political situations.
Catalog pricing data as of 14 Apr 2026, 12:36