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At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.
Abilities, attacks, weakness & resistance
Other cards from Doctor Who
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The Toymaker's Trap (WHO-72 foil) is a black Enchantment from the Doctor Who expansion. At the beginning of your upkeep you secretly pick an unused number from 1–5 and an opponent guesses; if they guess wrong they lose life equal to their guess and you draw a card, but if they guess right you must sacrifice the enchantment. This card can function as a risk/reward engine in decks that profit from repeated card draw or life-loss effects and can be reused for value if your deck can blink or recur enchantments.
Catalog pricing data as of 18 May 2026, 21:54