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Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this enchantment enters and at the beginning of your first main phase, exile target creature an opponent controls until this enchantment leaves the battlefield.
Abilities, attacks, weakness & resistance
Other cards from Doctor Who
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Crack in Time (WHO-621, Foil) is a white Enchantment from the Doctor Who expansion. It has Vanishing 3 and triggers when it enters and at the start of the first main phase to exile a creature an opponent controls until the enchantment leaves the battlefield. It functions as a tempo-oriented answer, giving short-lived control rather than a permanent removal and fitting into decks that value temporary disruption.
Catalog pricing data as of 15 Apr 2026, 06:13