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Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Abilities, attacks, weakness & resistance
Other cards from Darksteel
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Hallow (DST 4) is a common white instant from Darksteel. It prevents all damage a target spell would deal this turn and you gain life equal to the damage prevented. As a cheap reactive answer, it can both nullify damage-based effects and provide incremental life gain for defending players.
Catalog pricing data as of 18 Apr 2026, 21:02