
Description, catalog fields, rules text, and how it plays—in one place.
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Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Abilities, attacks, weakness & resistance
Other cards from Dark Ascension
Break of Day (DKA 3, foil) is a white instant from Dark Ascension that boosts your creatures. It gives all creatures you control +1/+1 until end of turn and has fateful hour: if you have 5 or less life when it resolves those creatures also gain indestructible until end of turn. The card is useful as a short-term combat trick and a late-game defensive swing when Fateful hour is active.
Catalog pricing data as of 18 Apr 2026, 12:19
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