
Description, catalog fields, rules text, and how it plays—in one place.
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Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Abilities, attacks, weakness & resistance
Other cards from Dark Ascension
Break of Day (DKA 3) is a white instant from the Dark Ascension expansion that costs {1}{W}. It gives your creatures +1/+1 until end of turn and, if you have 5 or less life when it resolves, those creatures also gain indestructible until end of turn. This makes it useful both as a combat trick to boost power and toughness and as a defensive emergency play when your life total is low.
Catalog pricing data as of 18 Apr 2026, 09:56
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