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Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Abilities, attacks, weakness & resistance
Other cards from Core Set 2021
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Primal Might (M21‑377) is a green sorcery from Core Set 2021 that costs {X}{G}. It gives a creature you control +X/+X until end of turn and then that creature fights up to one target creature you don't control, allowing you to scale both reach and removal potential. Its X mode also lets you cast it for zero to initiate a fight without a buff, offering flexibility between damage trade and pump-for-trade roles.
Catalog pricing data as of 3 May 2026, 11:06