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Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Abilities, attacks, weakness & resistance
Other cards from Conspiracy
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Plea for Power (CNS 24) is a blue sorcery from Conspiracy featuring the Will of the Council mechanic. Starting with you, each player votes for time or knowledge; if time wins you take an extra turn, while if knowledge wins or the vote is tied you draw three cards. The card provides a multiplayer-aware choice that can either accelerate your game plan with an extra turn or refill your hand, serving different strategic roles depending on table composition.
Catalog pricing data as of 23 Apr 2026, 16:49