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Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Abilities, attacks, weakness & resistance
Other cards from Conspiracy
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Council's Judgment (CNS 16, foil) is a white sorcery from Conspiracy that uses the Will of the Council mechanic. When it resolves, each player in turn votes for a nonland permanent you don’t control and the permanent(s) with the most votes are exiled. The voting is simultaneous during resolution so players must cast responses before knowing the outcome and votes are cast in turn order.
Catalog pricing data as of 18 Apr 2026, 11:14