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Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Abilities, attacks, weakness & resistance
Other cards from Conspiracy: Take the Crown
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Berserk (CN2 175, foil) is a green instant from Conspiracy: Take the Crown that targets a creature before the combat damage step. It gives the creature trample and boosts its power by its current power until end of turn, then destroys it at the beginning of the next end step if it attacked this turn. The spell is a one-mana combat trick that can create large, risky damage pushes or combo with effects that care about creatures dying or attacking.
Catalog pricing data as of 4 May 2026, 23:41