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Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Abilities, attacks, weakness & resistance
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Temur Battle Rage (CMM 264) is a red instant from Commander Masters that targets a creature to grant double strike until end of turn. It has Ferocious — if you control a creature with power 4 or greater when it resolves, the target also gains trample until end of turn. This makes it useful both for pushing extra damage through and for finishing off opponents when combined with a large creature or damage buffs.
Catalog pricing data as of 21 Apr 2026, 11:37