
Commander Masters · #36
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{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
Abilities, attacks, weakness & resistance
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Knighted Myr (CMM-36) is an Artifact Creature — Myr Knight from the Commander Masters set. It can Adapt 1 for {2}{W} to gain a +1/+1 counter, and whenever it receives one or more +1/+1 counters it gains double strike until end of turn. As a white artifact creature with modular counter interactions, it supports aggressive or equipment-based synergies in decks that care about counters and combat tricks.
Catalog pricing data as of 20 Apr 2026, 23:57
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