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When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Abilities, attacks, weakness & resistance
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Wastes
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Grasp of Fate (CMM-823) is a white enchantment from Commander Masters that exiles up to one target nonland permanent controlled by each opponent when it enters the battlefield. Its enter-the-battlefield trigger holds those permanents in exile until Grasp of Fate leaves the battlefield, causing them to return immediately when it does. The card functions as a mass-temporary-removal piece useful in multiplayer formats for neutralizing multiple opponents' threats simultaneously.
Catalog pricing data as of 19 Apr 2026, 23:16