
Description, catalog fields, rules text, and how it plays—in one place.
eBay sold comps from the Vendor Tools public catalog — tap a condition below to filter sales, or refresh to pull new data into the catalog
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Abilities, attacks, weakness & resistance
Other cards from Commander Masters

Disrupt Decorum

Jeweled Lotus

The Ur-Dragon

Selvala, Heart of the Wilds

Omnath, Locus of Mana

Neheb, the Eternal

Mikaeus, the Unhallowed

Urza, Lord High Artificer

Ulamog, the Ceaseless Hunger

Morophon, the Boundless

Kozilek, the Great Distortion

Wastes
Share your thoughts on this card — condition, value, pull rates, etc.
to comment.
No comments yet. Be the first to share your thoughts.
Bloodchief Ascension (CMM-636) is a black enchantment from Commander Masters. It accumulates quest counters at each end step an opponent lost 2 or more life that turn and, once it has three or more counters, can trigger to make an opponent lose 2 life and you gain 2 life whenever a card is put into that opponent’s graveyard from anywhere. In multiplayer formats it functions as a passive graveyard-abuse enabler and a repeatable drain engine that rewards frequent opponent card sacrifice or milling effects.
Catalog pricing data as of 20 Apr 2026, 00:30