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At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Abilities, attacks, weakness & resistance
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Bloodchief Ascension (CMM-504 etched foil) is a black enchantment from Commander Masters that accumulates quest counters during opponents' turns. Its first ability may put a quest counter on it at each end step when a single opponent has lost 2 or more life that turn, and its second ability lets you drain an opponent for 2 life and gain 2 life whenever a card is put into that opponent’s graveyard if it has three or more quest counters. The card functions as a recurring graveyard-triggered drain engine that rewards consistent damage to a single opponent and indirectly pressures opponents to avoid both life loss and letting cards hit their graveyards.
Catalog pricing data as of 3 May 2026, 15:06
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