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At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Abilities, attacks, weakness & resistance
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Bloodchief Ascension (CMM-139) is a black enchantment from Commander Masters that accrues quest counters whenever an opponent lost 2 or more life during a turn. Once it has three or more quest counters, it lets you trigger a drain effect whenever a card is put into an opponent’s graveyard, causing them to lose 2 life and you to gain 2 life. It functions as a recurring midrange engine that rewards damage-dealing and graveyard interaction in black decks.
Catalog pricing data as of 21 Apr 2026, 08:27
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