
Description, catalog fields, rules text, and how it plays—in one place.
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Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
Abilities, attacks, weakness & resistance
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Wastes
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Assault Suit (CMM 369) is an Artifact — Equipment from Commander Masters. It gives the equipped creature +2/+2, haste, protection from being attacked by its controller or by planeswalkers you control, and makes it impossible to be sacrificed. Its triggered effect lets an opponent gain control of the equipped creature at the beginning of their upkeep until end of turn if you choose, and its Equip cost is 3.
Catalog pricing data as of 19 May 2026, 21:20