
Description, catalog fields, rules text, and how it plays—in one place.
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Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Abilities, attacks, weakness & resistance
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Wastes
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Animal Magnetism (CMM-271) is a green sorcery from the Commander Masters expansion. It reveals the top five cards of your library and lets an opponent choose a creature card from among them to put onto the battlefield while the remaining cards go to your graveyard. This card can be used to tutor a creature onto the battlefield at sorcery speed, often trading card advantage for immediate board presence.
Catalog pricing data as of 1 May 2026, 05:22