
Description, catalog fields, rules text, and how it plays—in one place.
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Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Abilities, attacks, weakness & resistance
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Wastes
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Animal Magnetism (CMM 271, foil) is a green sorcery from the Commander Masters set. It reveals the top five cards of your library and an opponent selects a creature card from among them to be put onto the battlefield while the rest go to your graveyard. This can cheat large creatures into play at instant impact but gives your opponent control over which creature is chosen, making it a high-variance tutor-like effect.
Catalog pricing data as of 23 May 2026, 04:54