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Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Abilities, attacks, weakness & resistance
Other cards from Commander Legends
An instant that gives a target creature double strike until end of turn and, if you control a creature with power 4 or greater when it resolves, also gives that creature trample. It costs one generic and one red mana and is commonly used to convert ordinary combat damage into lethal, often enabling high-damage turns. First printed in Commander Legends, this instant introduced a red combat trick that grants double strike and can grant trample via Ferocious when a player controls a creature with power 4 or greater.
Catalog pricing data as of 28 Apr 2026, 12:54
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