
Description, catalog fields, rules text, and how it plays—in one place.
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Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Abilities, attacks, weakness & resistance
Other cards from Commander Legends
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Supreme Will (CMR 102, foil) is an uncommon blue instant from the Commander Legends set. It offers a modal choice to either counter a spell unless its controller pays {3} or to dig four cards and put one into your hand. The card serves either as conditional disruption or card selection, making it flexible in control and value-oriented decks.
Catalog pricing data as of 16 May 2026, 19:22