
Description, catalog fields, rules text, and how it plays—in one place.
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Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Abilities, attacks, weakness & resistance
Other cards from Commander Legends
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Supreme Will (CMR 102) is a blue instant from Commander Legends. It offers modal versatility: you may counter a spell unless its controller pays {3} or dig four cards and put one into your hand. The card's flexibility makes it useful both as interactive counterspell and as card selection in control or tempo decks.
Catalog pricing data as of 18 Apr 2026, 10:00