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Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
Abilities, attacks, weakness & resistance
Other cards from Commander 2016
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Assault Suit (C16-242) is an Artifact — Equipment from Commander 2016 that grants the equipped creature +2/+2, haste, and protection from being attacked by you or sacrificed. Its triggered upkeep clause lets each opponent gain control of the equipped creature until end of turn (and untap it) if you choose, creating a recurring political or tempo effect. With Equip {3}, it functions as a deck equipment that enables aggressive boosts while imposing an unusual control risk that can be leveraged strategically.
Catalog pricing data as of 17 Apr 2026, 07:54