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Players can't gain life. At the beginning of your upkeep, this enchantment deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of this enchantment.
Abilities, attacks, weakness & resistance
Other cards from Commander 2013
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Witch Hunt (C13-133) is a red enchantment from Commander 2013. While it's on the battlefield no player can gain life, and it deals 4 damage to its controller at the beginning of their upkeep. At the beginning of your end step, a random opponent gains control of Witch Hunt, potentially passing its effects to another player.
Catalog pricing data as of 1 May 2026, 20:50