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Choose one — • Exile target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature.
Abilities, attacks, weakness & resistance
Other cards from Commander 2013
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Jund Charm (C13-195) is an uncommon instant from Commander 2013 in the black-red-green Jund wedge. It is a modal spell where you choose one of three effects: exile a player’s graveyard, deal 2 damage to each creature, or put two +1/+1 counters on a creature. Each mode serves a different role—graveyard hate, board sweep/damage, or creature enhancement—making it flexible in midrange and commander decks.
Catalog pricing data as of 2 May 2026, 15:15