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White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
Abilities, attacks, weakness & resistance
Other cards from Collectors' Edition
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Gloom (CED 111) is a black enchantment from the Collectors' Edition set. It makes white spells cost an additional {3} to cast and increases the activation cost of activated abilities on white enchantments by {3}. This card acts as a tax effect aimed at hampering white strategies by raising their resource requirements.
Catalog pricing data as of 18 Apr 2026, 10:31