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Whenever an opponent casts a red spell, you gain 2 life.
Abilities, attacks, weakness & resistance
Other cards from Classic Sixth Edition
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Warmth (6ED-52) is an uncommon white enchantment from Classic Sixth Edition. Whenever an opponent casts a red spell, the controller gains 2 life, and the trigger applies to each opposing player. Its role is primarily defensive life gain against red-based decks and burn strategies.
Catalog pricing data as of 18 Apr 2026, 08:14