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Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Abilities, attacks, weakness & resistance
Other cards from Classic Sixth Edition
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Nightmare (6ED-146) is a black Creature — Nightmare Horse from Classic Sixth Edition. Its power and toughness are each equal to the number of Swamps you control and it has flying. Because its characteristic-defining ability applies everywhere, its size updates as Swamps enter or leave zones you control and it will die if it has 0 toughness.
Catalog pricing data as of 17 Apr 2026, 05:06