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Red spells cost {2} more to cast.
Abilities, attacks, weakness & resistance
Other cards from Classic Sixth Edition
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Chill (6ED 60) is an uncommon blue Enchantment from Classic Sixth Edition that sits on the battlefield and continuously affects players. It makes red spells cost an additional {2} to cast, increasing opponents' or opponents' red deck mana requirements. The card functions as a tax effect that can slow down aggressive red strategies or buy time for control decks.
Catalog pricing data as of 28 Apr 2026, 00:37