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{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Abilities, attacks, weakness & resistance
Other cards from Classic Sixth Edition
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Call of the Wild (6ED #218) is a green enchantment from Classic Sixth Edition. By paying {2}{G}{G} you reveal the top card of your library and put it onto the battlefield if it’s a creature, otherwise it goes to your graveyard. The card provides a repeatable tutor-like effect that can rapidly convert noncreature draws into card advantage or graveyard fuel depending on deck composition.
Catalog pricing data as of 2 May 2026, 22:33