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All creatures get -2/-2 until end of turn. Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Abilities, attacks, weakness & resistance
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Rising Miasma (BFZ 122, foil) is a black sorcery from Battle for Zendikar. Its main effect gives all creatures -2/-2 until end of turn, and it has Awaken 3 for an alternate cost that turns a target land you control into a 0/0 Elemental with three +1/+1 counters. Casting it for the awaken cost applies both effects, letting it act as both a board clear and a way to create a temporary land creature with haste.
Catalog pricing data as of 4 May 2026, 22:15