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Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Part the Waterveil (BFZ #80, foil) is a mythic blue sorcery from Battle for Zendikar. Its main effect grants you an extra turn and then exiles itself, and it has an Awaken 6 alternate cost that can turn a land you control into a 0/0 Elemental creature with six +1/+1 counters. The card can serve either as a temporal advantage spell or, when cast for its awaken cost, as a way to create a large haste land creature while still providing the extra-turn effect if cast normally.
Catalog pricing data as of 25 Apr 2026, 07:47