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Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Abilities, attacks, weakness & resistance
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Encircling Fissure (BFZ 23, Uncommon) is a white instant from Battle for Zendikar. It prevents all combat damage that would be dealt this turn by creatures an opponent controls and has Awaken 2 as an alternate cost to turn a land you control into a 0/0 Elemental with two +1/+1 counters and haste. The spell can be cast for its normal cost for the combat prevention effect alone or for the awaken cost to gain both effects, and rulings clarify interactions like target legality and that awakened lands usually remain colorless.
Catalog pricing data as of 4 May 2026, 22:51